Tearsheet

Hasbro (HAS)


Market Price (3/11/2026): $95.06 | Market Cap: $13.4 Bil
Sector: Consumer Discretionary | Industry: Leisure Products

Hasbro (HAS)


Market Price (3/11/2026): $95.06
Market Cap: $13.4 Bil
Sector: Consumer Discretionary
Industry: Leisure Products

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 14%
Expensive valuation multiples
P/EBITPrice/EBIT or Price/(Operating Income) ratio is 218x
1 Attractive operating margins
Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is 23%
Weak revenue growth
Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -6.1%
2 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 19%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15%
Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -3.6%
3 Attractive yield
Dividend Yield is 2.9%, FCF Yield is 5.2%
Key risks
HAS key risks include [1] its significant supply chain dependence on China, Show more.
4 Low stock price volatility
Vol 12M is 34%
 
5 Megatrend and thematic drivers
Megatrends include E-commerce & Digital Retail, Experience Economy & Premiumization, and Digital Content & Streaming. Themes include Direct-to-Consumer Brands, Show more.
 
0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 14%
1 Attractive operating margins
Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is 23%
2 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 19%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15%
3 Attractive yield
Dividend Yield is 2.9%, FCF Yield is 5.2%
4 Low stock price volatility
Vol 12M is 34%
5 Megatrend and thematic drivers
Megatrends include E-commerce & Digital Retail, Experience Economy & Premiumization, and Digital Content & Streaming. Themes include Direct-to-Consumer Brands, Show more.
6 Expensive valuation multiples
P/EBITPrice/EBIT or Price/(Operating Income) ratio is 218x
7 Weak revenue growth
Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -6.1%
8 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -3.6%
9 Key risks
HAS key risks include [1] its significant supply chain dependence on China, Show more.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Hasbro (HAS) stock has gained about 15% since 11/30/2025 because of the following key factors:

1. Hasbro significantly surpassed Q4 2025 earnings estimates, reporting an adjusted EPS of $1.51 against a consensus of $0.99, and revenue of $1.5 billion, exceeding projections of $1.26 billion.

2. The Wizards of the Coast and Digital Gaming segment, which includes popular franchises like Magic: The Gathering and Dungeons & Dragons, demonstrated exceptional performance. This segment's revenue surged 86% year-over-year in Q4 2025, contributing to a 45% growth for the full year, with Magic: The Gathering sales increasing by 59% in 2025.

Show more

Stock Movement Drivers

Fundamental Drivers

The 15.9% change in HAS stock from 11/30/2025 to 3/10/2026 was primarily driven by a 7.9% change in the company's Total Revenues ($ Mil).
(LTM values as of)113020253102026Change
Stock Price ($)82.0395.0715.9%
Change Contribution By: 
Total Revenues ($ Mil)4,3574,7017.9%
P/S Multiple2.62.87.5%
Shares Outstanding (Mil)140140-0.1%
Cumulative Contribution15.9%

LTM = Last Twelve Months as of date shown

Market Drivers

11/30/2025 to 3/10/2026
ReturnCorrelation
HAS15.9% 
Market (SPY)-0.9%35.3%
Sector (XLY)-3.2%38.6%

Fundamental Drivers

The 19.0% change in HAS stock from 8/31/2025 to 3/10/2026 was primarily driven by a 10.6% change in the company's Total Revenues ($ Mil).
(LTM values as of)83120253102026Change
Stock Price ($)79.8795.0719.0%
Change Contribution By: 
Total Revenues ($ Mil)4,2514,70110.6%
P/S Multiple2.62.87.8%
Shares Outstanding (Mil)140140-0.1%
Cumulative Contribution19.0%

LTM = Last Twelve Months as of date shown

Market Drivers

8/31/2025 to 3/10/2026
ReturnCorrelation
HAS19.0% 
Market (SPY)5.3%42.0%
Sector (XLY)-1.1%42.3%

Fundamental Drivers

The 52.9% change in HAS stock from 2/28/2025 to 3/10/2026 was primarily driven by a 35.3% change in the company's P/S Multiple.
(LTM values as of)22820253102026Change
Stock Price ($)62.1895.0752.9%
Change Contribution By: 
Total Revenues ($ Mil)4,1364,70113.7%
P/S Multiple2.12.835.3%
Shares Outstanding (Mil)140140-0.6%
Cumulative Contribution52.9%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2025 to 3/10/2026
ReturnCorrelation
HAS52.9% 
Market (SPY)15.0%63.1%
Sector (XLY)6.7%62.8%

Fundamental Drivers

The 97.2% change in HAS stock from 2/28/2023 to 3/10/2026 was primarily driven by a 149.9% change in the company's P/S Multiple.
(LTM values as of)22820233102026Change
Stock Price ($)48.2295.0797.2%
Change Contribution By: 
Total Revenues ($ Mil)5,8574,701-19.7%
P/S Multiple1.12.8149.9%
Shares Outstanding (Mil)138140-1.7%
Cumulative Contribution97.2%

LTM = Last Twelve Months as of date shown

Market Drivers

2/28/2023 to 3/10/2026
ReturnCorrelation
HAS97.2% 
Market (SPY)77.3%44.9%
Sector (XLY)61.0%43.3%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
HAS Return12%-38%-12%15%53%18%26%
Peers Return7%-36%28%13%27%-14%7%
S&P 500 Return27%-19%24%23%16%-1%81%

Monthly Win Rates [3]
HAS Win Rate67%33%58%58%75%67% 
Peers Win Rate45%33%58%53%55%20% 
S&P 500 Win Rate75%42%67%75%67%33% 

Max Drawdowns [4]
HAS Max Drawdown-5%-44%-26%-8%-8%0% 
Peers Max Drawdown-15%-42%-8%-15%-16%-17% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-2% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: MAT, EA, TTWO, DIS, RBLX. See HAS Returns vs. Peers.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 3/10/2026 (YTD)

How Low Can It Go

Unique KeyEventHASS&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-58.7%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven142.4%34.1%
2022 Inflation ShockTime to BreakevenTime to Breakeven820 days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-57.7%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven136.5%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven2,158 days148 days
2018 Correction2018 Correction  
2018 Correction% Loss% Loss-32.8%-19.8%
2018 Correction% Gain to Breakeven% Gain to Breakeven48.8%24.7%
2018 CorrectionTime to BreakevenTime to Breakeven201 days120 days
2008 Global Financial Crisis2008 Global Financial Crisis  
2008 Global Financial Crisis% Loss% Loss-47.7%-56.8%
2008 Global Financial Crisis% Gain to Breakeven% Gain to Breakeven91.4%131.3%
2008 Global Financial CrisisTime to BreakevenTime to Breakeven406 days1,480 days

Compare to MAT, EA, TTWO, DIS, RBLX

In The Past

Hasbro's stock fell -58.7% during the 2022 Inflation Shock from a high on 1/4/2022. A -58.7% loss requires a 142.4% gain to breakeven.

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About Hasbro (HAS)

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. Its Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The company's Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. Its Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

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  • A smaller Disney, focused on toys, board games, and entertainment based on its iconic IPs.
  • Like Mattel, but with a deeper portfolio of classic board games (e.g., Monopoly, Scrabble) and an expanding entertainment division.

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  • Magic: The Gathering: A premier collectible trading card game enjoyed by millions globally.
  • Dungeons & Dragons: A foundational fantasy tabletop role-playing game.
  • Nerf: A popular line of foam dart blasters, water blasters, and sports toys.
  • Play-Doh: A beloved brand of colorful modeling compound for creative play.
  • Monopoly: The iconic property trading board game, available in countless editions.
  • Transformers: A global entertainment franchise featuring converting robot action figures and media.
  • Peppa Pig: A highly successful preschool entertainment brand, primarily featuring toys and merchandise.

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Hasbro (symbol: HAS) primarily sells its products to other companies, specifically major retailers that then distribute and sell to individual consumers. Its major customers include:

  • Walmart Inc. (symbol: WMT)
  • Amazon.com, Inc. (symbol: AMZN)
  • Target Corporation (symbol: TGT)

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Chris Cocks, Chief Executive Officer and Director

Chris Cocks became the Chief Executive Officer of Hasbro in February 2022. Prior to this role, he served as the President of Hasbro's Wizards of the Coast and Digital Gaming segment, where he was credited with more than doubling the division's growth and driving its expansion into digital gaming with titles like Magic: The Gathering Arena, and making Dungeons & Dragons a pop culture phenomenon. Before joining Hasbro in 2016, Mr. Cocks held senior management positions at Microsoft Corporation, where he guided marketing strategies for popular Xbox Games franchises, including Halo and Fable, and served as Vice President of OEM Technical Sales. His career also includes experience as Vice President of Educational Games at LeapFrog and in brand management at Procter & Gamble.

Gina Goetter, Chief Financial Officer and Chief Operating Officer

Gina Goetter joined Hasbro in May 2023 as Chief Financial Officer and Chief Operating Officer, bringing over 25 years of experience in finance and operations. She previously served as the Chief Financial Officer at Harley-Davidson, where she was responsible for finance, accounting, treasury, tax, investor relations, and mergers & acquisitions, and led a multi-year strategic transformation for the company. Earlier in her career, Ms. Goetter was the Senior Vice President of Finance for Tyson Foods' Prepared Foods Segment and spent 21 years at General Mills in various senior finance roles, including CFO for General Mills Canada Corp. She also serves on the board of SC Johnson and LiveWire Group, Inc.

Tim Kilpin, President, Toys, Licensing and Entertainment

Tim Kilpin serves as President, Toys, Licensing & Entertainment for Hasbro, Inc. He is responsible for overseeing Hasbro's multi-billion-dollar Toy business, focusing on optimizing the value and performance of the company's strategic franchise brands and intellectual property. Mr. Kilpin has over 30 years of experience as a leader and executive in the Toy and Children's Entertainment industries, setting brand strategies and creative direction for iconic children's brands.

Tarrant Sibley, Executive Vice President, Chief Legal Officer and Corporate Secretary

As the Chief Legal Officer for Hasbro, Inc., Tarrant Sibley leads the company's global legal operations. He also serves as the Corporate Secretary for Hasbro's Board of Directors. His responsibilities include compliance, employment law, governance, intellectual property, licensing, litigation, mergers and acquisitions, securities, and government affairs. Before joining Hasbro, Mr. Sibley was an associate with law firms Palmer & Dodge LLP and Hale and Dorr LLP.

Stephanie Beal, Chief Supply Chain Officer

Stephanie Beal joined Hasbro in 2022 as SVP, Global Planning, and later became Chief Supply Chain Officer. She brings over 30 years of experience in supply chain management within the consumer packaged goods (CPG) industry, covering manufacturing, planning, logistics, and supporting technologies. In her prior role as VP Planning, Strategy & Transformation at Rockwell Automation, she oversaw supply chain process and technology implementations to improve service performance.

AI Analysis | Feedback

The key risks to Hasbro's business primarily revolve around global trade dynamics, evolving consumer preferences, and broader economic conditions.

  1. Tariffs and Supply Chain Dependence on China

    Hasbro faces significant risk due to its substantial reliance on manufacturing in China. The imposition or threat of tariffs on Chinese imports directly increases product costs, which can lead to higher consumer prices, reduced consumer spending, and ultimately lower revenues. While Hasbro is working to diversify its supply chain, it remains heavily dependent on Chinese manufacturing for many of its products, making it vulnerable to geopolitical tensions and trade policy changes.
  2. Evolving Consumer Interests and Competition in Digital Entertainment

    Hasbro must continuously adapt to rapidly changing consumer interests and intense competition, particularly from the expanding digital gaming and entertainment sectors. The company's ability to innovate its product offerings and successfully grow its digital gaming and licensing businesses is crucial to maintaining consumer engagement and offsetting declining core toy revenues. Failure to effectively execute its strategic shift towards these higher-margin areas could significantly impact its business.
  3. Adverse Global Economic Conditions

    The company is susceptible to global economic conditions such as inflation, rising interest rates, and recessions. These factors can reduce consumer discretionary spending, which directly impacts sales and profitability for a toy and game company like Hasbro. High inflation, in particular, has been highlighted as an ongoing risk that can negatively affect business performance.

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Clear emerging threats for Hasbro (HAS) include:

  • Emergence of new collectible card games (CCGs) directly competing with Magic: The Gathering. A prime example is Disney Lorcana, which launched in 2023. Backed by Disney's powerful intellectual property and marketing, Lorcana directly competes for player base, collector attention, and market share within the lucrative trading card game segment, posing a direct challenge to Hasbro's highly profitable Wizards of the Coast division.

  • Accelerated shift of child entertainment and play patterns towards digital platforms. Children are increasingly dedicating more screen time to interactive digital experiences such as Roblox, Minecraft, TikTok, and YouTube Kids. This pervasive and engaging digital consumption directly reduces the time and attention available for physical toys and traditional games, posing an ongoing and intensifying threat to Hasbro's core Consumer Products segment by fundamentally altering how younger generations choose to play and interact.

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Hasbro (symbol: HAS) operates in several addressable markets for its main products and services, including toys, games and puzzles, digital gaming, and entertainment.

  • Global Toy Market: The global toys market was valued at USD 200.08 billion in 2024 and is projected to grow to USD 349.15 billion by 2035, with a Compound Annual Growth Rate (CAGR) of 5.19% from 2025 to 2035. Another report indicated the global toys market was valued at $92.2 billion in 2019 and is projected to reach $103.8 billion by 2027, growing at a CAGR of 2.5% from 2021 to 2027.
  • North America Toy Market: North America held the major share of the global toy market, accounting for over 28% of worldwide revenue with a market size of USD 32,388.53 million in 2024. The U.S. toy market is expected to grow significantly, reaching USD 81.32 billion by 2032.
  • Global Preschool Children's Toy Market: This market was valued at USD 12.98 billion in 2024 and is projected to reach USD 25.57 billion by 2031, growing at a CAGR of 4.6% from 2024 to 2031. In 2023, global preschool toy sales recorded approximately USD 10 billion.
  • Global Action Figures Market: The global action figures market is expected to be worth around USD 18.7 billion by 2034, growing from USD 8.5 billion in 2024 at a CAGR of 8.2% during the forecast period from 2025 to 2034. Another estimate projects the market to increase at a CAGR of 8.9% from USD 10.6 billion in 2025 to USD 24.7 billion by 2035.
  • North America Action Figures Market: North America leads this market with a commanding 42.5% share in 2024, valued at USD 3.61 billion.
  • Global Educational Toys Market: The global educational toys market size was estimated at USD 54.00 billion in 2023 and is projected to reach USD 118.79 billion by 2030, growing at a CAGR of 12.0% from 2024 to 2030.
  • Global Board Games Market: The global board games market size was valued at USD 14.32 billion in 2023 and is poised to grow to USD 34.04 billion by 2032, with a CAGR of 10.1% in the forecast period (2025-2032). Another report valued the market at USD 21.07 billion in 2023, expecting it to reach USD 41.07 billion by 2029, rising at a CAGR of 11.77%.
  • North America Board Games Market: North America dominated the market in 2023, valued at USD 5.38 billion, and also took the leading share in 2024 with USD 5.98 billion. The U.S. market alone is estimated to reach USD 3.90 billion in 2025.
  • Global Games and Puzzles Market: This market was estimated at USD 17.04 billion in 2023 and is projected to reach USD 54.19 billion by 2030, growing at a CAGR of 18% from 2024 to 2030. Another source indicates the global market size was valued at USD 20.4 billion in 2025 and is expected to reach USD 41.2 billion by 2035, growing at a 7.3% CAGR.
  • U.S. Games and Puzzles Market: The games and puzzles market in the United States is expected to reach a projected revenue of US$ 13,557.8 million by 2030, with a CAGR of 18.3% from 2024 to 2030.
  • Global Digital Gaming Market: The global digital gaming market, valued at $226.7 billion in 2024, is projected to grow at a 15.7% CAGR, reaching $840.56 billion by 2033. Mobile gaming alone accounts for approximately $92 billion in 2024.
  • Global Entertainment and Media Market: The global entertainment and media market is projected to grow significantly from 3070.92 USD billion in 2024 to 8020.97 USD billion by 2035.

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Hasbro (HAS) is expected to drive future revenue growth over the next two to three years through several strategic initiatives:

  1. Expansion of Wizards of the Coast and Digital Gaming: The Wizards of the Coast and Digital Gaming segment, home to franchises like Magic: The Gathering and Dungeons & Dragons, is a significant growth engine for Hasbro. The company anticipates high revenue growth in this segment, driven by new player acquisition, successful "Universes Beyond" collaborations with popular brands such as Spider-Man and Final Fantasy, and the launch of new internally published video games, including "Exodus" in 2026.
  2. Expanding Global Reach and Fan Base: Hasbro aims to increase its global reach from over 500 million to more than 750 million kids, families, and fans by 2027. This growth in its customer base will be achieved through initiatives such as "aging up" its appeal to fans aged 13 and above across its brands, expanding into girls' toys, and penetrating emerging markets.
  3. Leveraging Brand Portfolio and Strategic Licensing Partnerships: Hasbro intends to drive profitable growth by leveraging its extensive brand portfolio and cultivating strategic licensing partnerships. This includes collaborations for blockbuster movies, themed hotels, cruise ships, quick-service restaurants, and AAA video games. The "Universes Beyond" strategy for Magic: The Gathering, which involves licensing other major intellectual properties, is a key component of this approach.
  4. Enhancing Direct-to-Consumer (DTC) and Digital Capabilities: The company is focused on building its digital and direct-to-consumer capabilities, including its e-commerce platforms and services. Hasbro's direct platform, anchored by Hasbro Pulse and D&D Beyond, is projected to become a $1 billion digital and e-commerce direct business with over 50 million accounts by 2027. This includes new exclusives, crowdfunded products, and the relaunch of iconic collectibles and gaming systems.

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Share Repurchases

  • As of September 29, 2024, Hasbro had $241.6 million remaining available under its share repurchase authorization.
  • Hasbro's annual net common equity issued/repurchased for 2022 was -$125 million, indicating net repurchases.
  • Net common equity issued/repurchased for 2023 and 2024 was $0, suggesting a pause in significant repurchase activity in these years.

Share Issuance

  • Hasbro's shares outstanding increased by 0.36% in 2022 to 0.139 billion and by 1.08% in 2024 to 0.14 billion, indicating minor share issuances, likely related to employee stock plans.
  • In its 2024 Annual Report, Hasbro reported 7.7 million shares reserved for issuance under stock incentive plans for employees and non-employee directors.
  • Stock compensation expense (before income taxes) was $97.8 million in 2021, $81.3 million in 2022, and $71.9 million in 2023.

Outbound Investments

  • On December 27, 2023, Hasbro completed the sale of its eOne Film and TV business to Lionsgate for $500 million, excluding its family brands.
  • The company's strategic focus involves "partner-scaled co-investment" to expand its reach through retail and licensing partnerships.
  • Entertainment investments are focused on Hasbro's intellectual property (IP), including merchandise and digital engagement opportunities, prioritizing franchise brands.

Capital Expenditures

  • Hasbro's capital expenditures were $132.7 million in 2021, $174.2 million in 2022, $209.3 million in 2023, and $197.5 million in 2024.
  • Expected capital expenditures for 2025 are $214 million.
  • Capital allocation priorities for 2025 include investing in the core business, specifically high-return growth drivers such as Wizards of the Coast and digital initiatives, as well as systems modernization, supply chain excellence, design acceleration, and AI and digital advancement.

Better Bets vs. Hasbro (HAS)

Latest Trefis Analyses

Trade Ideas

Select ideas related to HAS.

Unique KeyDateTickerCompanyCategoryTrade Strategy6M Fwd Rtn12M Fwd Rtn12M Max DD
MBLY_2272026_Dip_Buyer_HighCashEquity_ExInd02272026MBLYMobileye GlobalDip BuyDB | Cash/EquityDip Buyer with High Net Cash % Equity
Buying dips for companies with significant net cash as a % of market cap along with meaningful cash flow generation
0.0%0.0%0.0%
SAH_2202026_Insider_Buying_GTE_1Mil_EBITp+DE_V202202026SAHSonic AutomotiveInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
-5.9%-5.9%-6.1%
MAT_2132026_Insider_Buying_GTE_1Mil_EBITp+DE_V202132026MATMattelInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
2.9%2.9%0.0%
SONO_2132026_Insider_Buying_GTE_1Mil_EBITp+DE_V202132026SONOSonosInsiderInsider Buys | Low D/EStrong Insider Buying
Companies with strong insider buying in the last 1 month, positive operating income and reasonable debt / market cap
-0.7%-0.7%-4.6%
DECK_2062026_Dip_Buyer_ValueBuy02062026DECKDeckers OutdoorDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
1.6%1.6%-0.8%
HAS_9302022_Dip_Buyer_ValueBuy09302022HASHasbroDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
Buying dips for companies with tame PE and meaningfully high operating margin
-18.5%2.7%-28.5%
HAS_6302020_Dip_Buyer_FCFYield06302020HASHasbroDip BuyDB | FCFY OPMDip Buy with High FCF Yield and High Margin
Buying dips for companies with high FCF yield and meaningfully high operating margin
26.8%30.2%-4.6%

Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
Mkt Price95.0716.04200.07209.08101.3258.8398.19
Mkt Cap13.44.950.038.7181.041.440.1
Rev LTM4,7015,3487,3066,55995,7164,8915,953
Op Inc LTM1,058546996-33313,629-1,232771
FCF LTM6954112,2994887,0601,3531,024
FCF 3Y Avg6205732,116-707,803706663
CFO LTM8935932,52266815,6311,7961,345
CFO 3Y Avg8227552,3289814,5491,026924

Growth & Margins

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
Rev Chg LTM13.7%-0.6%-0.6%20.3%3.5%35.8%8.6%
Rev Chg 3Y Avg-6.1%-0.5%-0.3%11.0%4.3%30.1%2.0%
Rev Chg Q31.3%7.3%1.0%24.9%5.2%43.2%16.1%
QoQ Delta Rev Chg LTM7.9%2.3%0.2%5.5%1.4%9.6%3.9%
Op Mgn LTM22.5%10.2%13.6%-5.1%14.2%-25.2%11.9%
Op Mgn 3Y Avg14.6%11.1%18.1%-16.2%13.2%-33.2%12.2%
QoQ Delta Op Mgn LTM3.4%-0.6%-3.5%1.4%-0.4%-0.2%-0.3%
CFO/Rev LTM19.0%11.1%34.5%10.2%16.3%36.7%17.7%
CFO/Rev 3Y Avg18.0%14.0%31.3%1.1%15.7%25.3%16.9%
FCF/Rev LTM14.8%7.7%31.5%7.4%7.4%27.7%11.2%
FCF/Rev 3Y Avg13.6%10.6%28.5%-1.8%8.5%16.6%12.1%

Valuation

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
Mkt Cap13.44.950.038.7181.041.440.1
P/S2.80.96.85.91.98.54.4
P/EBIT217.58.547.7-10.113.1-40.310.8
P/E-41.412.373.6-9.814.8-38.91.3
P/CFO15.08.319.857.911.623.117.4
Total Yield0.5%8.1%1.6%-10.3%7.3%-2.6%1.0%
Dividend Yield2.9%0.0%0.2%0.0%0.5%0.0%0.1%
FCF Yield 3Y Avg7.2%9.2%5.1%-0.4%4.1%1.5%4.6%
D/E0.20.50.00.10.30.00.2
Net D/E0.20.3-0.00.00.2-0.00.1

Returns

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
1M Rtn2.0%-25.4%0.1%6.9%-6.8%-11.4%-3.3%
3M Rtn19.9%-20.6%-1.7%-15.9%-5.3%-40.6%-10.6%
6M Rtn22.9%-12.5%20.7%-15.6%-13.1%-55.4%-12.8%
12M Rtn54.0%-23.1%43.1%3.5%-0.6%9.4%6.5%
3Y Rtn120.4%-4.0%86.1%89.1%10.8%46.9%66.5%
1M Excs Rtn4.2%-23.2%2.3%9.1%-4.6%-9.3%-1.2%
3M Excs Rtn19.3%-22.9%-0.5%-14.4%-1.8%-37.6%-8.1%
6M Excs Rtn17.3%-17.7%14.9%-20.4%-18.6%-58.6%-18.1%
12M Excs Rtn35.5%-41.1%26.0%-15.2%-20.4%-14.6%-14.9%
3Y Excs Rtn27.4%-78.8%11.9%11.5%-65.1%-25.4%-6.9%

Financials

Segment Financials

Assets by Segment
$ Mil20252024202320222021
Consumer Products7,7856,4565,7584,9265,552
Wizards of the Coast and Digital Gaming5,7784,3402,9691,585586
Entertainment2,8583,5086,2736,0536,003
Corporate and Other-10,081-7,764-5,704-2,526-1,323
Total6,3406,5419,29610,03810,818


Price Behavior

Price Behavior
Market Price$95.07 
Market Cap ($ Bil)13.3 
First Trading Date12/18/1984 
Distance from 52W High-10.3% 
   50 Days200 Days
DMA Price$92.49$79.26
DMA Trendupup
Distance from DMA2.8%19.9%
 3M1YR
Volatility30.4%34.3%
Downside Capture33.1299.03
Upside Capture145.83123.15
Correlation (SPY)35.9%63.2%
HAS Betas & Captures as of 2/28/2026

 1M2M3M6M1Y3Y
Beta0.790.950.930.981.110.98
Up Beta-1.55-0.460.050.911.020.96
Down Beta4.092.141.801.321.291.13
Up Capture135%171%143%111%140%88%
Bmk +ve Days9203170142431
Stock +ve Days11223264137394
Down Capture-44%-9%15%64%95%96%
Bmk -ve Days12213054109320
Stock -ve Days10192960113355

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with HAS
HAS53.3%34.2%1.29-
Sector ETF (XLY)12.1%23.9%0.4263.0%
Equity (SPY)18.7%19.1%0.7763.2%
Gold (GLD)79.6%26.2%2.220.8%
Commodities (DBC)19.2%17.2%0.8820.4%
Real Estate (VNQ)5.3%16.4%0.1451.2%
Bitcoin (BTCUSD)-20.4%45.5%-0.3618.5%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with HAS
HAS4.5%32.1%0.19-
Sector ETF (XLY)8.4%23.7%0.3147.6%
Equity (SPY)13.7%17.0%0.6449.2%
Gold (GLD)24.5%17.2%1.164.3%
Commodities (DBC)11.6%19.0%0.5012.0%
Real Estate (VNQ)5.3%18.8%0.1943.9%
Bitcoin (BTCUSD)6.5%56.8%0.3318.6%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with HAS
HAS5.5%33.5%0.25-
Sector ETF (XLY)12.8%21.9%0.5451.5%
Equity (SPY)14.9%17.8%0.7251.6%
Gold (GLD)15.1%15.6%0.812.9%
Commodities (DBC)8.9%17.6%0.4217.4%
Real Estate (VNQ)5.9%20.7%0.2544.3%
Bitcoin (BTCUSD)66.0%66.8%1.0510.9%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date2272026
Short Interest: Shares Quantity4.1 Mil
Short Interest: % Change Since 215202611.4%
Average Daily Volume1.6 Mil
Days-to-Cover Short Interest2.5 days
Basic Shares Quantity140.5 Mil
Short % of Basic Shares2.9%

Earnings Returns History

Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
2/10/20267.5%6.4% 
10/23/20253.7%3.7%3.1%
7/23/2025-0.9%-1.6%3.6%
2/20/202513.0%11.3%-0.2%
10/24/2024-6.0%-5.2%-11.0%
7/25/20243.5%8.5%13.7%
4/24/202411.9%6.6%4.9%
2/13/2024-1.3%-2.1%3.4%
...
SUMMARY STATS   
# Positive121313
# Negative11109
Median Positive4.4%6.6%4.9%
Median Negative-6.0%-5.3%-6.2%
Max Positive14.6%17.6%17.6%
Max Negative-11.7%-14.6%-14.4%

SEC Filings

Expand for More
Report DateFiling DateFiling
12/31/202502/25/202610-K
09/30/202511/05/202510-Q
06/30/202507/31/202510-Q
03/31/202505/06/202510-Q
12/31/202402/27/202510-K
09/30/202410/31/202410-Q
06/30/202407/31/202410-Q
03/31/202405/01/202410-Q
12/31/202302/28/202410-K
09/30/202311/01/202310-Q
06/30/202308/04/202310-Q
03/31/202305/03/202310-Q
12/31/202202/22/202310-K
09/30/202210/26/202210-Q
06/30/202207/26/202210-Q
03/31/202204/27/202210-Q

Insider Activity

Expand for More
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Cochran, Hope F DirectSell1112202577.244,000308,9721,321,011Form
2Thomson, Roberta KChief Communications OfficerDirectSell828202581.132,500202,8253,959,225Form
3Kilpin, Timothy JPresident, Toy, Lic & EntDirectSell827202581.448,557696,8823,607,873Form
4Cocks, Christian PChief Executive OfficerDirectSell822202578.9227,8002,194,07319,719,899Form
5Thomson, Roberta KChief Communications OfficerDirectSell814202579.811,00279,9714,094,405Form