Tearsheet

Hasbro (HAS)


Market Price (4/17/2026): $93.35 | Market Cap: $13.1 Bil
Sector: Consumer Discretionary | Industry: Leisure Products

Hasbro (HAS)


Market Price (4/17/2026): $93.35
Market Cap: $13.1 Bil
Sector: Consumer Discretionary
Industry: Leisure Products

Investment Highlights Why It Matters Detailed financial logic regarding cash flow yields vs trend-riding momentum.

0

Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 14%

Attractive operating margins
Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is 23%

Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 19%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15%

Attractive yield
Dividend Yield is 3.0%, FCF Yield is 5.3%

Low stock price volatility
Vol 12M is 30%

Megatrend and thematic drivers
Megatrends include E-commerce & Digital Retail, Experience Economy & Premiumization, and Digital Content & Streaming. Themes include Direct-to-Consumer Brands, Show more.

Expensive valuation multiples
P/EBITPrice/EBIT or Price/(Operating Income) ratio is 214x

Weak revenue growth
Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -6.1%

Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -3.4%

Key risks
HAS key risks include [1] its significant supply chain dependence on China, Show more.

0 Strong revenue growth
Rev Chg LTMRevenue Change % Last Twelve Months (LTM) is 14%
1 Attractive operating margins
Op Mgn LTMOperating Margin = Operating Income / Revenue Reflects profitability before taxes and before impact of capital structure (interest payments). is 23%
2 Attractive cash flow generation
CFO/Rev LTMCash Flow from Operations / Revenue (Sales), Last Twelve Months (LTM) is 19%, FCF/Rev LTMFree Cash Flow / Revenue (Sales), Last Twelve Months (LTM) is 15%
3 Attractive yield
Dividend Yield is 3.0%, FCF Yield is 5.3%
4 Low stock price volatility
Vol 12M is 30%
5 Megatrend and thematic drivers
Megatrends include E-commerce & Digital Retail, Experience Economy & Premiumization, and Digital Content & Streaming. Themes include Direct-to-Consumer Brands, Show more.
6 Expensive valuation multiples
P/EBITPrice/EBIT or Price/(Operating Income) ratio is 214x
7 Weak revenue growth
Rev Chg 3Y AvgRevenue Change % averaged over trailing 3 years is -6.1%
8 Yield minus risk free rate is negative
ERPEquity Risk Premium (ERP) = Total Yield - Risk Free Rate, Reflects the premium above risk free assets offered by the investment. is -3.4%
9 Key risks
HAS key risks include [1] its significant supply chain dependence on China, Show more.

Valuation, Metrics & Events

Price Chart

Why The Stock Moved

Qualitative Assessment

AI Analysis | Feedback

Hasbro (HAS) stock has gained about 15% since 12/31/2025 because of the following key factors:

1. Strong Fourth Quarter 2025 Earnings Beat. Hasbro reported robust financial results for Q4 2025 on February 10, 2026, significantly exceeding analyst expectations. The company announced an Adjusted EPS of $1.51, surpassing the consensus estimate of $0.99 by $0.52. Quarterly revenue also saw a substantial increase of 31.3% year-over-year, reaching $1.45 billion against an anticipated $1.26 billion. This strong performance was largely driven by an 86% growth in the Wizards of the Coast and Digital Gaming segment and a 7% increase in Consumer Products. The stock surged 7.5% following this earnings release.

2. Positive Analyst Sentiment and Upgraded Price Targets. Following the strong Q4 2025 results, multiple financial analysts raised their price targets and maintained positive ratings for Hasbro. Firms like Monness Crespi & Hardt increased their price objective from $90 to $120, and Goldman Sachs Group boosted its target from $88 to $114. Wolfe Research lifted its price objective from $90 to $124, and JPMorgan Chase & Co. raised its target from $94 to $115. The average 12-month price target among analysts reached approximately $113.07, indicating a "Moderate Buy" or "Strong Buy" consensus and suggesting further upside potential.

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Stock Movement Drivers

Fundamental Drivers

The 14.6% change in HAS stock from 12/31/2025 to 4/16/2026 was primarily driven by a 7.9% change in the company's Total Revenues ($ Mil).
(LTM values as of)123120254162026Change
Stock Price ($)81.4493.3514.6%
Change Contribution By: 
Total Revenues ($ Mil)4,3574,7017.9%
P/S Multiple2.62.86.3%
Shares Outstanding (Mil)140140-0.1%
Cumulative Contribution14.6%

LTM = Last Twelve Months as of date shown

Market Drivers

12/31/2025 to 4/16/2026
ReturnCorrelation
HAS14.6% 
Market (SPY)-5.4%36.1%
Sector (XLY)-1.5%47.5%

Fundamental Drivers

The 25.1% change in HAS stock from 9/30/2025 to 4/16/2026 was primarily driven by a 13.2% change in the company's P/S Multiple.
(LTM values as of)93020254162026Change
Stock Price ($)74.6493.3525.1%
Change Contribution By: 
Total Revenues ($ Mil)4,2514,70110.6%
P/S Multiple2.52.813.2%
Shares Outstanding (Mil)140140-0.1%
Cumulative Contribution25.1%

LTM = Last Twelve Months as of date shown

Market Drivers

9/30/2025 to 4/16/2026
ReturnCorrelation
HAS25.1% 
Market (SPY)-2.9%44.3%
Sector (XLY)-1.6%47.0%

Fundamental Drivers

The 57.3% change in HAS stock from 3/31/2025 to 4/16/2026 was primarily driven by a 39.1% change in the company's P/S Multiple.
(LTM values as of)33120254162026Change
Stock Price ($)59.3693.3557.3%
Change Contribution By: 
Total Revenues ($ Mil)4,1364,70113.7%
P/S Multiple2.02.839.1%
Shares Outstanding (Mil)140140-0.6%
Cumulative Contribution57.3%

LTM = Last Twelve Months as of date shown

Market Drivers

3/31/2025 to 4/16/2026
ReturnCorrelation
HAS57.3% 
Market (SPY)16.3%63.3%
Sector (XLY)19.8%63.0%

Fundamental Drivers

The 98.4% change in HAS stock from 3/31/2023 to 4/16/2026 was primarily driven by a 151.4% change in the company's P/S Multiple.
(LTM values as of)33120234162026Change
Stock Price ($)47.0693.3598.4%
Change Contribution By: 
Total Revenues ($ Mil)5,8574,701-19.7%
P/S Multiple1.12.8151.4%
Shares Outstanding (Mil)138140-1.7%
Cumulative Contribution98.4%

LTM = Last Twelve Months as of date shown

Market Drivers

3/31/2023 to 4/16/2026
ReturnCorrelation
HAS98.4% 
Market (SPY)63.3%44.0%
Sector (XLY)60.9%43.0%

Return vs. Risk

Price Returns Compared

 202120222023202420252026Total [1]
Returns
HAS Return12%-38%-12%15%53%15%23%
Peers Return7%-36%28%13%27%-16%6%
S&P 500 Return27%-19%24%23%16%3%87%

Monthly Win Rates [3]
HAS Win Rate67%33%58%58%75%75% 
Peers Win Rate45%33%58%53%55%35% 
S&P 500 Win Rate75%42%67%75%67%50% 

Max Drawdowns [4]
HAS Max Drawdown-5%-44%-26%-8%-8%0% 
Peers Max Drawdown-15%-42%-8%-15%-16%-23% 
S&P 500 Max Drawdown-1%-25%-1%-2%-15%-7% 


[1] Cumulative total returns since the beginning of 2021
[2] Peers: MAT, EA, TTWO, DIS, RBLX. See HAS Returns vs. Peers.
[3] Win Rate = % of calendar months in which monthly returns were positive
[4] Max drawdown represents maximum peak-to-trough decline within a year
[5] 2026 data is for the year up to 4/16/2026 (YTD)

How Low Can It Go

Unique KeyEventHASS&P 500
2022 Inflation Shock2022 Inflation Shock  
2022 Inflation Shock% Loss% Loss-58.7%-25.4%
2022 Inflation Shock% Gain to Breakeven% Gain to Breakeven142.4%34.1%
2022 Inflation ShockTime to BreakevenTime to Breakeven820 days464 days
2020 Covid Pandemic2020 Covid Pandemic  
2020 Covid Pandemic% Loss% Loss-57.7%-33.9%
2020 Covid Pandemic% Gain to Breakeven% Gain to Breakeven136.5%51.3%
2020 Covid PandemicTime to BreakevenTime to Breakeven2,158 days148 days
2018 Correction2018 Correction  
2018 Correction% Loss% Loss-32.8%-19.8%
2018 Correction% Gain to Breakeven% Gain to Breakeven48.8%24.7%
2018 CorrectionTime to BreakevenTime to Breakeven201 days120 days
2008 Global Financial Crisis2008 Global Financial Crisis  
2008 Global Financial Crisis% Loss% Loss-47.7%-56.8%
2008 Global Financial Crisis% Gain to Breakeven% Gain to Breakeven91.4%131.3%
2008 Global Financial CrisisTime to BreakevenTime to Breakeven406 days1,480 days

Compare to MAT, EA, TTWO, DIS, RBLX

In The Past

Hasbro's stock fell -58.7% during the 2022 Inflation Shock from a high on 1/4/2022. A -58.7% loss requires a 142.4% gain to breakeven.

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About Hasbro (HAS)

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. Its Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The company's Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. Its Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

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  • Like Disney, but focused on physical toys, board games, and fantasy intellectual property such as Dungeons & Dragons and Magic: The Gathering.
  • Imagine Mattel meets a major gaming company (Wizards of the Coast) and a film studio.

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  • Toys and Games: Hasbro manufactures and sells a wide range of physical toy products, including action figures, dolls, play sets, preschool toys, blasters, and traditional board and card games.
  • Licensed Consumer Products: The company out-licenses its trademarks, characters, and intellectual property rights to third parties for the sale of branded consumer products like apparel, publishing materials, and home goods.
  • Wizards of the Coast and Digital Games: This segment develops and promotes trading card games, role-playing games, and digital game experiences based on Hasbro and Wizards of the Coast brands.
  • Entertainment Content: Hasbro engages in the development, production, and distribution of diverse entertainment content, including film, scripted and unscripted television, and digital programming.
```

AI Analysis | Feedback

Hasbro (HAS) primarily sells its products to other companies, which then distribute and sell them to individual consumers. Based on the company description, Hasbro sells to a variety of retailers, distributors, and wholesalers.

Its major customers, representing various categories mentioned in the company description (retailers, discount stores, department stores, and e-commerce retailers), include:

  • Walmart Inc. (WMT) - A major discount store and general merchandise retailer.
  • Target Corporation (TGT) - A prominent general merchandise and discount store retailer.
  • Amazon.com, Inc. (AMZN) - A dominant e-commerce retailer.

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Chris Cocks
Chief Executive Officer and Board Member

Chris Cocks became the Chief Executive Officer of Hasbro in February 2022 and is also a Board member. He joined Hasbro in 2016 as President of the Wizards of the Coast and Digital Gaming segment, where he significantly grew brands like Magic: The Gathering and Dungeons & Dragons. Prior to his tenure at Hasbro, Mr. Cocks held senior management positions at Microsoft Corporation, where he was involved in marketing strategies for Xbox Games franchises and served as Vice President of OEM Technical Sales. He also worked at LeapFrog as Vice President of Educational Games and started his career in brand management at Procter & Gamble.

Gina Goetter
Chief Financial Officer and Chief Operating Officer

Gina Goetter was appointed Hasbro's Chief Financial Officer and Chief Operating Officer, effective May 18, 2023. In this dual role, she oversees global finance and operations, including treasury, tax, investor relations, accounting, and supply chain. Ms. Goetter brings over 25 years of experience in finance and accounting. Before joining Hasbro, she served as Chief Financial Officer for Harley-Davidson from 2020, where she led a multi-year strategic transformation to restore growth and profitability. Her background also includes serving as Senior Vice President of Finance for Tyson Foods' Prepared Foods Segment and 21 years in various finance leadership roles at General Mills.

Tim Kilpin
President, Toy, Licensing & Entertainment

Tim Kilpin joined Hasbro as President, Toy, Licensing & Entertainment, effective April 24, 2023. He is responsible for overseeing Hasbro's Consumer Products Group, focusing on the value and performance of the company's strategic franchise brands. Mr. Kilpin has extensive experience in the consumer products industry. Before Hasbro, he was the Executive Chairman (since January 2023) and CEO (from January 2022) of PlayMonster Group LLC. His previous roles include leading Activision Blizzard's Consumer Products business, serving as Chief Commercial Officer for Mattel, Inc., and as Executive Vice-President, Franchise Management at The Walt Disney Company.

John Hight
President of Wizards of the Coast and Digital Gaming

John Hight joined Hasbro as President of Wizards of the Coast and Digital Gaming on July 18, 2024. He is a recognized figure in the gaming industry. Prior to Hasbro, Mr. Hight spent 12 years at Blizzard Entertainment, where he most recently served as Senior Vice President and General Manager of the Warcraft Franchise. In that role, he oversaw all development and commercial activities for World of Warcraft, Hearthstone, and Warcraft Rumble, and directed development efforts for multiple World of Warcraft expansions and Diablo III titles.

Olivier Dumont
President of Hasbro Entertainment

Olivier Dumont leads the Hasbro Entertainment division as its President, a position announced in August 2023. This division focuses on developing and producing premium content across various platforms utilizing Hasbro's valuable brands. Mr. Dumont's role involves overseeing film, television, animation, and digital media expertise, a strategic move following Hasbro's sale of eOne's film & television business.

AI Analysis | Feedback

The public company Hasbro (HAS) faces several key risks to its business, primarily stemming from its segment concentration, susceptibility to economic fluctuations, and global operational dependencies.

  1. Over-reliance on the Wizards of the Coast and Digital Gaming Segment: Hasbro's profitability is significantly concentrated in its Wizards of the Coast and Digital Gaming segment, particularly driven by the success of Magic: The Gathering. This segment is projected to account for a substantial portion of the company's profit. A misstep in this segment, such as an underperforming game release or a shortfall in a major digital game launch, could immediately and severely impact Hasbro's overall financial performance.

  2. Adverse Economic Conditions, Consumer Spending Volatility, and High Indebtedness: Hasbro's business is vulnerable to changes in global economic conditions, including inflation, rising interest rates, and unemployment. Such factors can reduce discretionary consumer spending on toys and entertainment, directly harming the company's revenues and profitability. Compounding this, Hasbro carries a significant amount of long-term debt, which could limit its financial flexibility, divert cash to service debt payments, and increase interest expenses, especially during periods of economic downturn or rising interest rates.

  3. Supply Chain Disruptions and Reliance on Third-Party Manufacturers: Hasbro heavily relies on third-party manufacturers, predominantly located in countries like China, Vietnam, and India, for the production of its toys and games. This dependence exposes the company to risks from global supply chain disruptions, geopolitical tensions, and increased logistics costs. Public health crises, such as the COVID-19 pandemic, have previously demonstrated Hasbro's vulnerability to operational and supply chain challenges, leading to increased costs and sales delays.

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The accelerating shift in children's play patterns towards digital entertainment platforms and experiences, including increasing engagement with tablets, smartphones, video games (such as open-world/social platforms like Roblox and Minecraft), and streaming content, directly competes for the attention and playtime traditionally allocated to Hasbro's core physical toys and games within its Consumer Products segment.

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Addressable Markets for Hasbro's Main Products and Services

  • Toys and Games Market (Global)

    The global toys and games market size was estimated at approximately USD 357.59 billion in 2025 and is projected to reach USD 489.30 billion by 2033, demonstrating a compound annual growth rate (CAGR) of 3.9% from 2026 to 2033. Other estimates value the market at USD 324.5 billion or around USD 354.7 billion in 2025, growing to USD 532.1 billion by 2033 at a CAGR of 5.2%. This market is driven by factors such as increasing disposable income, demand for educational and interactive toys, and the expansion of e-commerce platforms.

    Asia Pacific is a dominant region in the global toys and games market, holding a significant share (e.g., 35.4% in 2025 or 40.03% in 2025), due to a large youth population and growing middle-class purchasing power.

  • Trading Card Game (TCG) Market (Global)

    The global trading card game market is projected to grow from approximately USD 7.85 billion in 2025 to USD 12.86 billion by 2031, with a CAGR of 8.57%. Another source states the market was worth around USD 7.43 billion in 2024 and is predicted to grow to around USD 15.84 billion by 2034, at a CAGR of roughly 7.86% between 2025 and 2034. The market was also valued at USD 7.51 billion in 2025 and is estimated to grow to USD 11.47 billion by 2031 with a CAGR of 7.30%.

    North America is a significant region within the TCG market, expected to account for more than 40% of the market share in 2024. Character cards held a 44.60% market share in the trading card game market in 2025.

  • Tabletop Role-Playing Game (TTRPG) Market (Global)

    The global Tabletop Role-Playing Game (TTRPG) market was valued at approximately USD 2.15 billion in 2025 and is expected to reach nearly USD 6.59 billion by 2035, growing at a CAGR of 11.84% during this period. Another estimate places the market size at USD 2.3 billion in 2026, projected to reach USD 6.32 billion by 2035 at a CAGR of 11.88%. The market was estimated around USD 1.9–2.0 billion in 2024.

    North America is projected to command the largest share of the global TTRPG market, accounting for approximately 38–42% throughout 2026–2035. Wizards of the Coast, a Hasbro subsidiary, held a 56.44% share of the TTRPG market in 2023.

  • IP-Based Mobile Games Market (Global)

    The global IP-Based Mobile Games Market was estimated at USD 18.07 billion in 2025 and is expected to reach USD 19.52 billion in 2026, with a CAGR of 7.53% to reach USD 30.05 billion by 2032. This market is driven by collaborations between licensors and developers and the proliferation of smartphones.

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Hasbro (NASDAQ: HAS) anticipates several key drivers to fuel its revenue growth over the next two to three years, primarily through its "Playing to Win" strategic plan. These drivers focus on leveraging its strong brand portfolio, expanding its digital footprint, and strategic partnerships.

Here are the expected drivers of future revenue growth for Hasbro:

  1. Continued Growth in Wizards of the Coast and Digital Gaming: This segment, encompassing popular franchises like Magic: The Gathering and licensed digital games such as Baldur's Gate III and Monopoly Go!, is a consistent and strong performer for Hasbro. The company expects mid-single-digit revenue growth from this segment, driven by a robust pipeline of new releases and expanding engagement for the Magic brand, including "Universes Beyond" collaborations.
  2. Strategic Reinvention and Expansion of Core Consumer Products Brands: Hasbro is focused on a return to growth for its Consumer Products segment, emphasizing innovation and strategic licensing partnerships. This includes a strong lineup of toys and games for core brands like MONOPOLY, PEPPA PIG, TRANSFORMERS, Marvel, and Play-Doh. The company aims to broaden its appeal to older demographics (fans aged 13 and above), expand in girls' toys, and grow in emerging markets.
  3. Broadening Fan Reach and Enhancing Digital and Direct-to-Consumer Capabilities: Hasbro plans to significantly expand its global fan base from over 500 million to more than 750 million by 2027. This growth will be achieved through "play-fueled engagement and partner-scaled co-investment," alongside efforts to meet fans in their preferred playing environments, which are increasingly online, and by strengthening its digital and direct-to-consumer (DTC) channels.
  4. Asset-Light, Partner-Led Entertainment Strategy: Following the divestiture of eOne Film and TV, Hasbro is shifting to an asset-light, partner-led model for its Entertainment segment. This strategy focuses on maximizing the value of its intellectual property through licensing agreements for content and consumer products, rather than direct production. This approach is expected to generate profitable revenue through expanded brand reach via retail and licensing partnerships, including a strong entertainment slate from its Disney partnership.

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Share Repurchases

  • Hasbro announced a new $1 billion share repurchase program in February 2026, replacing a previous 2018 authorization.
  • In 2022, Hasbro conducted net common equity repurchases totaling $125 million.
  • No significant net share repurchases were reported for 2023 and 2024.

Share Issuance

  • Hasbro did not report any significant dollar amount of net share issuances in 2023 and 2024.

Outbound Investments

  • Hasbro divested its eOne Music business in 2021.
  • In April 2022, Hasbro acquired D&D Beyond for $146 million.
  • Hasbro sold its eOne film and TV business to Lionsgate for $500 million in December 2023, which contributed to reducing debt.

Capital Expenditures

  • Hasbro's capital expenditures were $132.7 million in 2021, $174.2 million in 2022, $209.3 million in 2023, and $197.5 million in 2024.
  • Expected capital expenditures for 2025 are $198.3 million and for 2026 are $250.5 million.
  • The primary focus of capital expenditures includes investments in digital games, particularly AAA and AA titles, and enhancing toy business infrastructure, supply chain resilience, and AI integration.

Better Bets vs. Hasbro (HAS)

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OLLI_3272026_Dip_Buyer_ValueBuy03272026OLLIOllie's Bargain OutletDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
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HAS_9302022_Dip_Buyer_ValueBuy09302022HASHasbroDip BuyDB | P/E OPMDip Buy with Low PE and High Margin
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Recent Active Movers

Peer Comparisons

Peers to compare with:

Financials

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
Mkt Price93.3515.00203.37213.93103.9060.4498.62
Mkt Cap13.14.650.839.6185.642.641.1
Rev LTM4,7015,3487,3066,55995,7164,8915,953
Op Inc LTM1,058546996-33313,629-1,232771
FCF LTM6954112,2994887,0601,3531,024
FCF 3Y Avg6205732,116-707,803706663
CFO LTM8935932,52266815,6311,7961,345
CFO 3Y Avg8227552,3289814,5491,026924

Growth & Margins

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
Rev Chg LTM13.7%-0.6%-0.6%20.3%3.5%35.8%8.6%
Rev Chg 3Y Avg-6.1%-0.5%-0.3%11.0%4.3%30.1%2.0%
Rev Chg Q31.3%7.3%1.0%24.9%5.2%43.2%16.1%
QoQ Delta Rev Chg LTM7.9%2.3%0.2%5.5%1.4%9.6%3.9%
Op Inc Chg LTM45.4%-21.3%-32.3%65.6%4.4%-15.9%-5.8%
Op Inc Chg 3Y Avg90.0%-4.8%-11.8%-73.7%29.0%-12.2%-8.3%
Op Mgn LTM22.5%10.2%13.6%-5.1%14.2%-25.2%11.9%
Op Mgn 3Y Avg14.6%11.1%18.1%-16.2%13.2%-33.2%12.2%
QoQ Delta Op Mgn LTM3.4%-0.6%-3.5%1.4%-0.4%-0.2%-0.3%
CFO/Rev LTM19.0%11.1%34.5%10.2%16.3%36.7%17.7%
CFO/Rev 3Y Avg18.0%14.0%31.3%1.1%15.7%25.3%16.9%
FCF/Rev LTM14.8%7.7%31.5%7.4%7.4%27.7%11.2%
FCF/Rev 3Y Avg13.6%10.6%28.5%-1.8%8.5%16.6%12.1%

Valuation

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
Mkt Cap13.14.650.839.6185.642.641.1
P/S2.80.97.06.01.98.74.4
P/Op Inc12.48.451.0-118.813.6-34.510.4
P/EBIT213.67.948.5-10.313.4-41.410.7
P/E-40.711.574.8-10.015.1-40.00.8
P/CFO14.77.720.259.311.923.717.4
Total Yield0.5%8.7%1.5%-10.0%7.1%-2.5%1.0%
Dividend Yield3.0%0.0%0.2%0.0%0.5%0.0%0.1%
FCF Yield 3Y Avg7.2%9.2%5.1%-0.4%4.1%1.5%4.6%
D/E0.30.60.00.10.30.00.2
Net D/E0.20.3-0.00.00.2-0.00.1

Returns

HASMATEATTWODISRBLXMedian
NameHasbro Mattel Electron.Take-Two.Walt Dis.Roblox  
1M Rtn0.1%-4.5%1.6%3.5%3.6%4.6%2.6%
3M Rtn8.2%-31.0%-0.3%-12.4%-8.4%-28.6%-10.4%
6M Rtn27.5%-17.1%1.7%-17.5%-4.8%-55.1%-11.0%
12M Rtn86.4%2.5%42.9%1.2%26.9%2.3%14.7%
3Y Rtn100.7%-14.7%61.2%72.0%6.0%50.3%55.8%
1M Excs Rtn-4.8%-9.3%-3.2%-1.4%-1.3%-0.3%-2.3%
3M Excs Rtn8.4%-30.8%-2.0%-14.5%-10.1%-28.7%-12.3%
6M Excs Rtn23.7%-21.7%-4.2%-23.0%-11.9%-60.6%-16.8%
12M Excs Rtn51.0%-31.8%10.1%-29.8%-6.2%-24.0%-15.1%
3Y Excs Rtn31.8%-87.1%-7.0%6.3%-65.5%-40.1%-23.6%

Financials

Segment Financials

Assets by Segment
$ Mil20252024202320222021
Consumer Products7,7856,4565,7584,9265,552
Wizards of the Coast and Digital Gaming5,7784,3402,9691,585586
Entertainment2,8583,5086,2736,0536,003
Corporate and Other-10,081-7,764-5,704-2,526-1,323
Total6,3406,5419,29610,03810,818


Price Behavior

Price Behavior
Market Price$93.35 
Market Cap ($ Bil)13.1 
First Trading Date12/18/1984 
Distance from 52W High-11.3% 
   50 Days200 Days
DMA Price$95.25$82.55
DMA Trendupup
Distance from DMA-2.0%13.1%
 3M1YR
Volatility32.6%30.0%
Downside Capture0.190.36
Upside Capture119.65129.97
Correlation (SPY)30.1%50.5%
HAS Betas & Captures as of 3/31/2026

 1M2M3M6M1Y3Y
Beta0.580.740.860.911.140.96
Up Beta1.25-0.81-0.210.721.050.96
Down Beta-0.181.441.241.171.311.07
Up Capture39%99%136%116%149%85%
Bmk +ve Days7162765139424
Stock +ve Days6162862134387
Down Capture100%52%50%63%98%95%
Bmk -ve Days12233358110323
Stock -ve Days16263564117361

[1] Upside and downside betas calculated using positive and negative benchmark daily returns respectively
Based On 1-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with HAS
HAS81.7%30.0%1.99-
Sector ETF (XLY)24.5%19.4%1.0052.2%
Equity (SPY)20.8%12.8%1.2952.9%
Gold (GLD)49.7%27.5%1.46-0.7%
Commodities (DBC)24.9%16.2%1.38-0.7%
Real Estate (VNQ)16.0%13.6%0.8435.1%
Bitcoin (BTCUSD)-11.8%42.6%-0.1811.6%

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Based On 5-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with HAS
HAS3.7%32.3%0.16-
Sector ETF (XLY)6.8%23.7%0.2548.6%
Equity (SPY)10.8%17.0%0.4949.7%
Gold (GLD)22.1%17.8%1.024.6%
Commodities (DBC)11.6%18.8%0.5112.8%
Real Estate (VNQ)4.2%18.8%0.1344.1%
Bitcoin (BTCUSD)5.1%56.5%0.3119.1%

Smart multi-asset allocation framework can stack odds in your favor. Learn How
Based On 10-Year Data
Annualized
Return
Annualized
Volatility
Sharpe
Ratio
Correlation
with HAS
HAS5.2%33.6%0.24-
Sector ETF (XLY)12.8%22.0%0.5451.6%
Equity (SPY)14.0%17.9%0.6751.7%
Gold (GLD)14.1%15.9%0.743.0%
Commodities (DBC)8.7%17.6%0.4217.5%
Real Estate (VNQ)5.5%20.7%0.2344.4%
Bitcoin (BTCUSD)67.8%66.9%1.0710.9%

Smart multi-asset allocation framework can stack odds in your favor. Learn How

Short Interest

Short Interest: As Of Date3312026
Short Interest: Shares Quantity5.6 Mil
Short Interest: % Change Since 31520262.8%
Average Daily Volume1.6 Mil
Days-to-Cover Short Interest3.5 days
Basic Shares Quantity140.5 Mil
Short % of Basic Shares4.0%

Earnings Returns History

Expand for More
 Forward Returns
Earnings Date1D Returns5D Returns21D Returns
2/10/20267.5%5.7%-1.9%
10/23/20253.7%3.7%3.1%
7/23/2025-0.9%-1.6%3.6%
2/20/202513.0%11.3%-0.2%
10/24/2024-6.0%-5.2%-11.0%
7/25/20243.5%8.5%13.7%
4/24/202411.9%6.6%4.9%
2/13/2024-1.3%-2.1%3.4%
...
SUMMARY STATS   
# Positive121313
# Negative111010
Median Positive4.4%6.6%4.9%
Median Negative-6.0%-5.3%-5.5%
Max Positive14.6%17.6%17.6%
Max Negative-11.7%-14.6%-14.4%

SEC Filings

Expand for More
Report DateFiling DateFiling
12/31/202502/25/202610-K
09/30/202511/05/202510-Q
06/30/202507/31/202510-Q
03/31/202505/06/202510-Q
12/31/202402/27/202510-K
09/30/202410/31/202410-Q
06/30/202407/31/202410-Q
03/31/202405/01/202410-Q
12/31/202302/28/202410-K
09/30/202311/01/202310-Q
06/30/202308/04/202310-Q
03/31/202305/03/202310-Q
12/31/202202/22/202310-K
09/30/202210/26/202210-Q
06/30/202207/26/202210-Q
03/31/202204/27/202210-Q

Recent Forward Guidance [BETA]

Latest: Q4 2025 Earnings Reported 2/10/2026

Forward GuidanceGuidance Change
MetricLowMidHigh% Chg% DeltaChangePrior
2026 Revenue Growth3.0%4.0%5.0%   
2026 Adjusted Operating Margin24.0%24.5%25.0%8.9%2.0%RaisedGuidance: 22.5% for 2025
2026 Adjusted EBITDA1.40 Bil1.43 Bil1.45 Bil14.0% RaisedGuidance: 1.25 Bil for 2025

Prior: Q3 2025 Earnings Reported 10/23/2025

Forward GuidanceGuidance Change
MetricLowMidHigh% Chg% DeltaChangePrior
2025 Revenue Growth     RaisedGuidance: 5.0% for 2025
2025 Operating Margin22.0%22.5%23.0%0.0%0.0%AffirmedGuidance: 22.5% for 2025
2025 Adjusted EBITDA1.24 Bil1.25 Bil1.26 Bil5.5% RaisedGuidance: 1.19 Bil for 2025

Insider Activity

Expand for More
#OwnerTitleHoldingActionFiling DatePriceSharesTransacted
Value
Value of
Held Shares
Form
1Cochran, Hope F DirectSell1112202577.244,000308,9721,321,011Form
2Thomson, Roberta KChief Communications OfficerDirectSell828202581.132,500202,8253,959,225Form
3Kilpin, Timothy JPresident, Toy, Lic & EntDirectSell827202581.448,557696,8823,607,873Form
4Cocks, Christian PChief Executive OfficerDirectSell822202578.9227,8002,194,07319,719,899Form
5Thomson, Roberta KChief Communications OfficerDirectSell814202579.811,00279,9714,094,405Form